With that I would get two-weapon fighting and gloves of endless javelins, and pick up wild cohort for a flying mount instead of obtain/improved familiar. So I confess, I've been attempting a mental exercise of late, inspired mostly by an item in the Magic Items Compendium for 3. Spoilers. Help; Stay Logged OnThe Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. Alternatively, for a home game see if you can get 3. (I'm using Spheres of Might's Lancer sphere. I don't know his domains because I've got the 2. Member List; Forum Actions. So here's what I'm looking for. Notable non-examples are the Spool of Endless Rope, Bag of Endless Caltrops, Everfull Mug, and Murylnd's Spoon, all of which suggest that they are unlimited, but are certainly not. In 3. In any case, by around level 6, the character will become less and less viable with each passing level because PF currently does not have a Bloodstorm Blade type ability to full attack with the same weapon (Returning property is expensive and just doesn't cut it) nor even items like the gloves of endless javelins from MIC, which lets you free action produce unlimited +1 javelins so you could. Hands: Gloves of Endless Javelins Head: Helm of the Hunter Ring: Ring: Shoulders: Cloak of Resistance + 3 Throat: Amulet of Health + 2 Torso: Winged Vest Waist: Belt of Giant Strength + 4 Potion of Remove Blindness/Deafness, Ghostblight * 2, Quicksilver * 2, Trollbane * 2 Handy Haversack, Everfull Mug, Everlasting RationsI need suggestions for a +10 total dagger for a Master Thrower that would cover as many possibilities of getting the most types of job done. - AerlockGet the Fiery Fist line of feats from PH2 and a set of Gloves of Endless Javelins in MIC but which create lightning bolt shaped javelins of force, and maybe a circlet of blasting (or make it goggles/lenses, the rays come out of his eyes) for a more complete master-of-elements theme. So, without further adieu I give you: Gloves of Endless Javelins, Improved Price: Varies Body Slot: Hands Activation One round (concentration), and/or Free (command) Weight: -In the course of their travels, The Party has encountered a variety of things that bear closer investigation and has discovered many things that must be done:To get into the prestige class vassal of bahamut, you have to kill a juvenile or older evil dragon. You can get A Monster for Every Season: Summer 2 now at GumroadI was asked to make the typical master thrower/machine gun build for someone. enhancement T: skin of the hero insight C: true strike gauntlets, T: rod of sure striking morale W: resounding, axe of the sea reavers, spear of retribution profane W: warlocks scepter Direct damage Acid W: acidic burst. Also friendly. Divine metamagic is used to effectively add the metamagic feat for free, all in all not as useful as doing DMM Persistent Spell or DMM (anything) on an already long-lasting buff. For the moment he will be level 6. The javelins are a free action to draw, and they're made of force. Swordbow, great. His eyepatch should be a Cowl of Warding from Magic of Faerun, adapted to the face/goggles spot. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. The ideal would be to have a DM kind enough so that you can have Gloves of Endless Daggers. 73 JAVELIN 360-AT,PS,PB,AIR,REBUILT MOTOR AND TRANNY NICE DAILY DRIVER,NEEDS 1/4 WORK COMES W. Other temporary bust consistently identical weapons as made by magical means, such as with a Gauntlet of Infinite Blades or with Gloves of Endless Javelins can also be designated as a Chosen Weapon. to 5:00 p. Manticore Gloves for infinite force javelins. These particular weapons negate all DR and hit incorporeal targets perfectly. That kind of speed/consistency is not for every GM or player, but it makes for a. service@paizo. Also, full divine caster progression, resistances, and a 1/day high-level SLA. Custom character sheets to keep track of magic items. produces 1 throwing shard/round and deals 1d6 slashing and 1d6 Acid damage. They are made of win for thrower rogues. IMO, Force is a bit overpriced for what it does. NEW 1/4 PANELS,NICE ORG. The Glove of endless javelins can summon a +1 javelin made of force. . 3. Talon [] This longsword belonged to an ancestor of the Uchiha Clan known as Aldith Uchiha. Spoilers. He has a scrupulous face and wide eyes, wearing knee high boots, Blue striped pyjama pants, a wide leather belt, a simple vest and a long royal coat. it is a throw TWF, based around insitful strike and palm toss/later two with one blow fighter2/swashbuckler3/master thrower1. The best option for multiple throws in items is the gloves of endless javelins. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. (This is a fairly high procedure thread; please read the entire instructions carefully before posting. Exalted Now compiled here D&D 3. Gloves of Endless Javelins produce force javelins. Edit: You can enchant 50 of a single ammunition with 1 enchantment. 2017-11-13, 08:20 AM. Now normally for that I'd do a Rogue or Swashbuckler (with Daring Outlaw) and do that Master Thrower/Invisible Blade combo but the area our game is currently set in is a bit more conservative and. 5, as long as you're not going too high of a level, Gloves of Endless Javelins are the easiest way to just ignore weapon and quick draw problems and just attack constantly. A large leather bag. How do you sustain, among low level throwing items, without turning into that one guy, begging your teammates for money to buy daggers? ;_;, I feel like am taking a vow of poverty without the benefits . qlvl= quality lvl. 5 had, for example, the gloves of endless javelins and the like, there are no options in Pathfinder for infinite ammunition, even plain old mundane ammunition. For Cao Cao, For Wei! 2015-03-07, 11:40 PM (ISO 8601) Spoilers. First I should point everyone in the right direction, Magic Item Compendium, page 194. I was noodling around with a Mystic Ranger/Stormlord build a few weeks ago, and it just wasn't quite coming together. A lot of the party members have the mentality they can do suicidal things and because I am the divine caster its my job to save them instead of playing combat smarter. This is more for flavor than anything, but i intend on covering my PC in daggers in bandoliers. Forged Fury. These fingerless gloves are worked from the arm towards the hand, with a gusset thumb. i'll talk with the DM about options from Dragon Mag, and if he doesn't want to. View Full Version : Quick Draw item? ffone. Gloves of Endless Javelins MIC: Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two-weapon full attack. Show All; Hide All - Top - End - #4. Gloves of Endless Javelins. Inferno. If you're set on taking all ten Pyrokineticist levels, see if Ranged Weapon Mastery will increase the range of the fire lash. If at all possible, I'd recommend a Master Thrower/Stormlord build, but it would be very feat intensive, and the 3rd level divine casting would essentially be wasted. Last edited by StreamOfTheSky; 2015-01-26 at 02:28 AM . Gloves of Taarnham the vigilant, 10k, PGtF, gives throwing and returning to your thrown weapons. 2. Gloves of storing are similar. So here are my three questions. 2014-11-06, 04:47 AM. Magic Item Compendium, pg 194, Gloves of Endless Javelins. Is there a size limit on these javelins? Additionally, what is the weight of items made of force? Okay thanks for the tips. Boots of skating. When you activate these gloves, a +1 javelin made of pure force appears in your hand. You apply your full strength bonus to thrown weapons, so buff your strength to insane amounts and fire away. There are too many options and paths for me to make a choice without doubting myself (I am fairly new to the game). Brannmuffyn. Gloves of endless javelins allow you to rain death down on your enemies. It's easiest to imagine that 5000 gp is the base price of the masterwork item, so you just add the price of the magical. So here's what I am thinking. This would seem to indicate that the javelin is in fact an object, due to traditional javelins being objects. Spells that create temporary weapons, however, cannot be designated as a Chosen Weapon. The premise of this quest is that you are an insert tinker with the ability to replicate items and powers that appear in fiction. Endless +1 javelins of force. 2016-03-10, 12:43 PM. Otherwise, it's as AV said. On a related note, the gloves of endless javelins (MIC) refer to the javelins as made of 'pure force' - does this make them RAW force effects (i. While a single action can have an alignment, a character's alignment is the culmination of all actions. News; Comics; Shop; Forum; Forum Home; FAQ; Community. Business, Economics, and Finance. We offer a wide variety of training equipment such as weighted javelins, agility ladders, step hurdles and resistance harnesses to strengthen your muscles and increase your speed. 194). Well there is a glove of infinite daggers and all that but its the issue of what constitutes a 'Drawn' weapon. Hytheter. +1 Force Javelins. Hey guys, I've read thru Manual of Planes/Interwebs and couldn't get a concrete answer. However, his space and reach remain those of a creature of his actual size. The sword deals more damage to orcs. I DM for a well optimized party of five people that just dinged level 6, and it makes sense for the story for them to end up in a gladiatorial-style bout in a sandpit arena next session- but I'm struggling with what to put them up against. Gauntlets of destruction (SP) M192. I've never gotten to play more than a small fragment of RHOD, and would like to get a game going that's good for the long haul. True. Sneak attack builds are very difficult to consistently land damage with as a thrower. so far, i'm playing a human cleric and prestiging to stormlord. Magic Item Compendium, pg 194, Gloves of Endless Javelins. “That sounds really powerful,” I hear you say “What with all the meta-knowledge and possibly. There is nothing wrong in refluffing e. I don't anticipate this build to fly unless I'm in one of the Epoch level games. Least augment crystals are no-brainer nice (300 gp for free action drawing of the weapon) - are. This got me wondering, what is the most effective way to play a thrower build?Well the build I am working on using a Glove of Endless Javelins that are enhanced with thundering and Shocking so 2d6 per hit. The second item is the Gauntlet of Infinite Blades (MIC). I was thinking of a homebrew item, a "Scabbard of Endless Katanas" where the current one disappears upon dealing damage and re-appears in the sheathe. Per the Marbles rules, he'd also have to make a Balance check for "moving through or fighting" in the square. ) makes a +1 javelin made of force appear in your hand as a free action. Soulknife would be interesting. Feat: Weapon Focus Javelin. What I'm hoping for. Very handy and very cheap. The Gauntlet of Infinite Blades (MIC p101), however sucks since it uses up a swift action which means only one dagger per round. A character I'm making will be taking TWF and Double Wand Wielder as his main offens, but I want to have a ranged weapon backup. its like 6k for endless +1 javelins made of force (should overcome dr since its force. Stay Logged On. This got me wondering, what is the most effective way to play a thrower build? Well the build I am working on using a Glove of Endless Javelins that are enhanced with thundering and Shocking so 2d6 per hit. EsperMagic : Jul 28, 2014, 04:00 am: Check this out from RavingDork. 87 per javelin, ending up at a manageable 57. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of. The Threesteel spell has the potential to be a strong, scaleable attack option for a Wiz/Sorc at all levels of play. Notable options include: gloves of infinite javelins (with javelins refluffed into daggers or darts), quiver of anariel (refluffed to bandolier, replaceHello there, people of Giant in the Playground forums! First time poster here, although I've spend days reading posts about d&d questions, builds and, of course, the OotS comic. Area A: explosive sling, fountainhead arrow, meteoric dagger, C: boots of stomping, gauntlets of the blazing arc, gloves of flame, ring of lightning flashes, robe of the inferno, T: blast disk, blast globes, Ehlonna’s seed pouch, exploding spike, harrow rod, rod of frost, strand of acid pearls, strand of lightning, S: helm of wounding sightThis is all along the lines of my plan, which would be Scout-4, Ranger-2, Master Thrower-1 at 7th level, getting both Rapid Shot (from Ranger) and Quick. Is there a reason you can't just refluff the Gloves of Endless Javelins from MIC? ^this. The Gauntlet is a swift action to activate, so it's limited to once per round, while the Gloves are a free action to activate. Or end the ethereal jaunt to loot the corpse and then reactivate it to walk out through the walls. Inspired by this thread, I decided to make a Raptorian Cleric into Skypledged for a camapaign that may, or may not start soon (long story). Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives)Ranged W: ranged, manticore greatsword, meteoric knife, spear of retribution, crystal of return, C: bracers of wind, gauntlets of extended range, gauntlets of throwing, goggles of the ebon hunter, T: bag of boulders, blight stone, S: gloves of endless javelins Reach W: shadowstrike, C: greatreach bracers, reach gauntletsThe hands item gloves of endless javelins (MIC 194) (7,000 gp; 0 lbs. Free action to activate. ) Sage Advice: Holding multiple objects in one hand #1 Is there a way to make the javelins from gloves of endless javelin finessable? log in or register to remove this ad Jack Simth First Post Mar 3, 2012 #2 Genesist said: Is there a way to make the javelins from gloves of endless javelin finessable? Why would you need to? Ranged attacks already use dexterity by default. So on and so on. Gauntlet of Infinite Blades is in the MIC, but it's inferior to the Gloves of Endless Javelins. Would it be possible at all to add Master Thrower into this? I had fun playing a character with that class and the Gloves of Endless Javelins. These javelins are 1d6 + 1. Something inside me dies when I see the word fallacy applied to ideas held about roleplaying. Magic Item Compendium has a Manticore Greatsword that can fire a javelin from it as an action. The midsize compartment holds up to eighteen javelins or. 1st Fighter Point Blank Gun, Rapid Shot, and Arrow Swarm 2nd Fighter Vital Strike 3rd Fighter Weapon Focus 4th Combatants Precisely Rifle 5th Fighter 6th Master. can hit ethereal things, so no 20% miss while blinking)? And when TWF throwing javelin are they light weapons or no? Help; Stay Logged On The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. 0) « Reply #17 on: January 22, 2012, 08:38:48 PM ». Gloves of the Balanced Hand MIC: Gives you Improved Two-Weapon Fighting for free, useful if you're going to use thrown weapons. His eyepatch should be a Cowl of Warding from Magic of Faerun, adapted to the face/goggles spot. what im looking for is some extra. This means that if you are characterlevel 10, items will be itemlvl 15, if you are characterlevel 15, itemlvl will be 20 and so on. I don't expect this build to bolt except I'm in a of the Epic level playing. News; Comics; Shop; Forum; Forum Home; FAQ; Community. 2. 2013-12-02, 07:07 PM. Get a pair and never look back as you slowly become able to fling invisible bolts of +3 Shocking Burst Javelins of force. These gloves can create +1 javelins made of Force as a free action with unlimited use, for just 7k gp. Each glove costs a steep 10k gold, but as a swift action you can store or withdraw whatever it's holding. If you can do that play as Ranger/Slayer with TWF style and have just enough dex (13/14) to qualify for point blank shot/rapid shot (quickdraw isn't required). Also, full divine caster progression, resistances, and a 1/day high-level SLA. We would like to show you a description here but the site won’t allow us. I know that warblade/bloodstorm blade is just about the best there is for. Bloodstorm Blade in ToB allows you to make melee attacks with a thrown weapon, so whether you're actually doing melee or hitting someone far away, it benefits from all your melee optimization. The Gloves of Endless Javelins (in this case modified to daggers) are a Free action to use, meaning they can be used as many times in a round as needed. Now, a crossbow is not that great because I am not really able to make full attacks with it. ^^ So, Javelins and a couple of nets sound like the way to go for the time being, and then that Glove of Endless Javelins later on when I can afford it. I think I have my heart set on some morphing shuriken, since they are cheap. If you're focused on axe tossing, you might be able to convince your DM to let you modify the Gloves of Endless Javelins (MIC, pg. Specifically I was considering casting spells on the glove itself to enhance the javelins that come out, much like improving a bow affects the arrows the. I am playing a Cloistered Cleric (PF) 5/Stormlord 5//Ranger 10 I am going to focus him as a bit of a well informed combatant who uses the Stormlords enhancements on the Glove of Endless Javelins to give them a lightning bolt like feel. 5] When you activate these gloves, a +1 javelin made of pure force appears in your hand. Make firearms "magic items" Yaarel; Apr 9, 2023; One D&D (5. 194)? Also, Tormtor School (Drow of the Underdark) could be fun. This means that you can only use it for 1 dagger per round. Bart likes to wear bandoliers of darts, and throw lots of them with bonus damage from Dragonfire Inspiration. Originally, I had intended to use shurikens as drawing them is a free-action, they're cheap, and they're more convenient to carry around then say 30 daggers. 2-3. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra damage. Grab more Swordsage levels later on when you'll have a high enough. Swordbow, great. Your endless force javelins are now +3 Shocking, Thundering, Shocking Burst force javelins. Is manifesting it. I like the gloves of endless javelins. 5] PDA. Business, Economics, and Finance. 2016-03-10, 12:59 PM. Now Rapidshot says all take a -2 but grants me a 4th attack right?Business, Economics, and Finance. Talk to your dm) Lyrax Name Violation, the only downside to Gloves of Endless Javelins is that it doesnt work with the feat. My feats are improved initiative, extend spell, Quicken spell, and DMM quicken. PacificWas there ever any official/designer clarification on what them being made of force means? Is it meant to be functionally equivalent to the +2 equivlent "Force" ability (ignore DR among some other stuff)?I was thinking about making a Faux-warlock style character who uses Gloves of the Uldra Savant to deliver sneak attacks, but unfortunately, though GUS does give you ray of frost at will, it is activated as a standard action, so no full attacks. This pair of black leather gloves is set with golden studs, each embossed with the image of a manticore's head. The Gauntlet of Infinite Blades (MIC p101), however sucks since it uses up a swift action which means only one dagger per round. However, I'm stuck looking for a way to have a magic weapon. Perhaps combined with the Bloodstorm Blade concept. Combined with Rapid Shot you'll get five. My friend ran a version of Paladin Anderson not that long ago he use a variant of the gloves of endless javelin that produced Silver Short Swords instead of Force Javelins and used Brutal Throw and Throw Anything. Feat: Lucky Start (Complete Scoundrel). 2nd character, first time cleric. First I should point everyone in the right direction, Magic Item Compendium,. Show All. Part of the problem I'm having is that I've never. Pg 194 MIC, Gloves of endless javelins: Create temporary +1 javelins 7K Gp Cheaper than 1 returning Javelin. A javelin created by the gloves lasts until you resolve an attack with it or until the end of your turn, whichever comes first. While a +1 returning shocking javelin is also 18,000 gp and is much worse. 2010-10-14, 08:20 AM. - Giant in the Playground Forums. 2015-11-04, 03:31 PM. The second item is the Gauntlet of Infinite Blades (MIC). 40) is obscure enough that I wonder, could you have a +1 Precise dagger sheathed on your belt and gain the Precise Shot feat for your Gloves of Endless Javelins (MIC p. 194, 7000 GP). Only take enough Soulknife for the prerequisites, and fill out the rest with Swordsage. Wear Gloves of Endless Javelins to throw lightning bolts since ranged attacks benefit from DFI, swing an electric whip, and get amazing storm powers in the later levels. Get a cloak of etherealness or similar, ethereal jaunt and walk in through the walls, massacre your intended target with force javelins that automatically add sneak attack if he can't see invisible creatures, then walk back out through the walls. Hopefully anyone knows something about it ^^ Question ONE=> Bladeling (as described in MMII) has resist fire 5 as his natural trait. . 4) Warblade 4. . 5, Gloves of Endless Javelins. Thrown weapon combat has even weaker support than ranged weapon combat, which is criminally underpowered even if you employ Hank's Energy Bow. 2012-10-19, 10:12 PM. This is a dedicated thread for brand new players to ask simple questions in. ) No, they can't be ammunition. These gloves can create +1 javelins made of Force as a free action with unlimited use, for just 7k gp. TL;DR : Looking for a build for a thrower with only 1 class and 1 PrC or 2 but no more. " So I'm. Dagroth. Hello guy, I in entering a new campain and I whant to make a Ranged,specialist,but i can't think in nothing,some progression idea ? 11 11 14 14 10 9 (my bad dices) I Whas thinking in Rogue 2/figther 2/(assassin maybe) (knife thrower) I. Carry lots of javelins. So. ~160 gp per individual shuriken. The first is the Gloves of Endless Javelins (MIC). Though the 7000 gp price tag is slightly out of reach for a 4th level character, it shouldn't be that long before you have an infinite supply of +1 javelins made of force (and generatable as a free action so you. The change here would be. 5 per javelin and a total of 346. It's a long campaign, and to make it through in a reasonable RL time, I'd like to shoot for a combat round every 2 days on average. First gives infinite +1 javelins of force; 2nd gives the Far Shot feat, plus +5 spot, and even a 1/day 4-hour buff granting low-light vision and 60' darkvision; and 3rd gives doubled range for thrown weapons. The athlete must hold the javelin at the grip with one hand. For magic items, I could recommend Gloves of Endless Javelins, Helm of the Hunter, and Gauntlets of Extended Range. With that I would get two-weapon fighting and gloves of endless javelins, and pick up wild cohort for a flying mount instead of obtain/improved familiar. So I recently took the Leadership feat and decided as my follower I wanted a dagger thrower/melee specialist who was well rounded in both areas. They deal +1 javelin damage as force damage. Starting at 10th level. The gloves of endless javelins already produce +1 javelins, so you just assume the price for the base item, the masterwork property, and the +1 enhancement bonus are already incorporated in the item's price (7000 gp). Is there a size limit on these javelins? Additionally, what is the weight of items made of force? You still benefit from the passive benefits, but an endless javelin that hits with an attack goes away and cannot be thrown. Notable non-examples are the Spool of Endless Rope, Bag of Endless Caltrops, Everfull Mug, and Murylnd's Spoon, all of which suggest that they are unlimited, but are certainly not. =/ you should make the gloves of endless javelins' projectile graphics glow (just tinted in some bright color) because the description says they are "made of force", rather than a material, conjured weapon another simple idea for a magical javelin is a phasing javelin. Glove of Endless Javelins (MIC)- ask the DM if you can change the javelin part to daggers if you also reduce the damage from 1d6+1 to 1d4+1 Gauntlet of Infinite Blades (MIC) - ask the DM if you can change the activation from Swift Action to Free Action so that you can throw more than one dagger per round. . 6. Party encountered a colossal earth elemental which we were far to weak to defeat, being the proud cleric of Moradin i was, after failing the turning check (Earth domain) I decided to distract the beast so my party could escape (having the highest AC/2nd highest health i figured i could last long enough for them to escape and then. I don't particularly want to put returning on them (I'm not even sure that it would work anyway given catching 6-12 a round and then throwing them). The gloves allow you to create +1 javelins made of force as a free action. There's also the bloodstorm blade option so you don't have to buy multiple weapons to iterative attackSo I am making a character for a game coming up and I am torn as to what to do. You're getting basically free unlimited +3 weapons (+1 Force Javelins) for the price of a +1. I'd suggest getting Gloves of Endless Javelins (MIC) instead - an endless supply of +1 force javelins that you don't have to pick back up, giving you a weapon against both flyers and incorporeal enemies (that bypasses DR too). Gauntlets of destruction (SP) M192. You can get A Monster for Every Season: Summer 2 now at Gumroad I am trying to figure out what would be good items for a halfling thower (rogue, Swahsbuckler, whisperknife, master thrower) There are some questions/issues regarding returning weapons and the ability to catch them. Javelins and a couple of nets sound like the way to go for the time being, and then that Glove of Endless Javelins later on when I can afford it. Agreed with this. Bart is a jack of all trades, a Robin Hood, and either a lucky fool or Batman. Assume an array of 16/14/12/12/10/8Javelin Master: Combine Gloves of Endless Javelins with Stormlord (CDiv) and the Brutal Throw and Power Throw feats Bard/Cleric/PrC paladin using the Initiate of Milil, Devoted Performer, and Sacred Performer. As title says, I'm looking for a ranged build whose premise is a little more exciting than shoot a guy with a bunch of stuff. Basically, for 7000 gp, those make as many temporarily lasting +3-equivalent javelins as you'd please, and it should be easy to get a ruling that you could put personal weapon augmentation into the gloves themselves, so for, say, the next half hour. TWF (Its a set of gloves), Rapid Shot, Manyshot (PF version), Palm Thrower Trick and Two with One Blow Trick from Master Thrower PrC Palm Thrower works exactly like Manyshot making each attack count as 2 attacks. First of all I am thinking of building a human wielding javelins Bullfighting Matador style. This is the OOC thread for the Masters of the Nine Swords game; the IC thread is here PlayerCharacter BelGarethAbd al-Aziz StackTorog Three-Mountains On Vacation DrK4 of 9 mrcarter11Belcor TekHedKoanGloves of Endless Javelins? This or buying a ton of Shuriken and having them Greater Magic Weapon'd for enhancement bonuses if you're wanting to use Palm Throw. Crusader/Arcane/JPM tank built around using Mindless Rage and perhaps using Wraithstrike with Robilar's Gambit. Once a high speed of twirling was released, the wielder would then launch their projectile at an. DrK's Age of Worms OOC pt5 - Page 32 - Giant in the Playground Forums. to 5:00 p. by yourself. The returning weapon property lets you make a single attack with a weapon and have the weapon return to the location from which you attacked. 6. But what throwing weapons are ammunition, and which ones aren't? Like shurikens come in 5's and are considered ammunition, while darts are 5 silver. I need to optimize throwing daggers. " The Glove of endless javelins can summon a +1 javelin made of force I have seen several discussions about making attacks with manufactured weapons and then dropping them, throwing them as part of your attack, wielding gnomish quick-razors, and even wielding javelins from the Gloves of Endless Javelins as ways of reliably holding weapons until you want your hands free to make natural weapon attacks. A straightforward lace pattern runs down the arm and onto the back of the. NeocitiesOK. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. Thrown weapon combat has even weaker support than ranged weapon combat, which is criminally underpowered even if you employ Hank's Energy Bow. These have hit (which is easily capped for ferals), and using these + 4T8 bonus means you use the T8 chest which has hit as well. 2016-10-10, 09:23 AM. Add the zen archery feat from 3. Can you "charge" ala javelin throw event? I don't think this is. On a related note, the gloves of endless javelins (MIC) refer to the javelins as made of 'pure force' - does this make them RAW force effects (i. Before you stands a funny looking man, He is dressed in rag tagged attire that seems unfitting of anyone of civilised means. 6. Reason is I want to avoid using a crossbow with this character for flavourreasons and wanted to see what's out there. So a longbow isn’t a great analogue here, even if you can carry a lot of arrows. Any chance your DM would let you remove the swift action component on the Gauntlets of Infinite Blades? Or fluff the Gloves of Endless Javelins to be daggers instead? I'd rather do this by RAW. Gloves of Endless Javelins is arguable, because it does never run out, but the javelins disappear and so you can't like, pile them up or whatever you want. It can produce daggers, but only 1 per round because of its Swift action activation. M61. Stuff from MIC: Medal of Gallantry (throat slot) is 1350gp, gives untyped +2 Diplomacy/-2 Bluff, CL3 Quickened sanctuary 3/day but you take penalties if you break it by attacking. Less useful (as they require a conventional attack roll) from MIC the Gloves of Endless Javelins create 1-round javelins at will allowing for attacks every round. The first is the Gloves of Endless Javelins (MIC). Do you need to have quickdraw as a feat to do iterative attacks with javelins if you have the gloves of endless javelins? It is a free action (activation) to cause a +1 javelin of pure force to appear in your hand. Otherwise, it's as AV said. Member List; Advanced Search | End | EndSo I'm thinking of some gloves, mostly based of of a combination of: 'Gloves of the Master Strategist' 'Gloves of Object Reading' and 'Gloves of Endless Javelins' my idea is that the powers it requires to make are: Object ReadingMagic Item Compendium Item IndexAs far as I am aware, there are only two examples where the designers didn't catch this: Hank's Energy Bow and the Gloves of Endless Javelins. Hey guys, Im looking for a One shot stormlord build basically a way to optimize storm lord and do a lot of damage with my javelins if needed i can post character stats as is but i dont have the character sheet in front of me so i cant do it atmGloves of the Balanced Hand MIC: Gives you Improved Two-Weapon Fighting for free, useful if you're going to use thrown weapons. It's for those of us who optimized, broke things, annoyed the rest of the party, and then decided to not do that again. Does anyone remember the name of the item? Also, I know that a normal magical weapon has to be masterwork to start with and therefor is +1 at a minimum. 194)? Logged Quote from: Kethrian on November 02, 2012, 11:01:20 AMEdit: gloves of endless javelins (MIC 194) seem like one good. If PF had brutal throw and Gloves Of Endless Javelins (or some way to not throw away money when using throwing weapons), throwing TWF could be decent, but in pure PF you are forced to use the fantasticly overpriced Belt of Mighty Hurling which hurts your strength AND the greater version doesn't really work (You can't hold all the returning. I'm looking for suggestions from the Playground that would challenge a group that has: 1) A focused specialist. Human: PB Shot. Gloves of endless javelins. Keeping it to the 200k market value to be non-epic is about. I'm playing in a large group of about 10 players (including GM) and one player is a rogue. These cords were typically made of either leather or some form of fabric. Pg 194 MIC, Gloves of endless javelins: Create temporary +1 javelins 7K Gp Cheaper than 1 returning Javelin. Biffoniacus_Furiou. (I should note that creatures in campaigns that I DM that throw weapons tend to rely on the aforementioned glove of endless javelins. This pair of black leather gloves is set with golden studs, each embossed with the image of a manticore's head. Once a high speed of twirling was released, the wielder would then launch their projectile at an opponent by releasing one of the. There's also the Throwing Scarab, from Magic of Eberron. Eloel. With Gloves of Endless Javelins you'll be throwing +1 Shock javelins made of force, in which case they could simply appear as lightning bolts. The only drawback to the javelins is it's not clear if they bypass DR (by RAW they don't, since [force] is not one of. Another alternative on the bard side is Stormsinger (Frostburn) which is thematically appropriate for the build. Firstly, it is dex damage, and you could do just as well with maximize spell as with twin, oh well. Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives)Other temporary bust consistantly identacle weapons as made by magical means, such as with a Gauntlet of Infinite Blades or with Gloves of Endless Javelins can also be designated as a Chosen Weapon. so, i'm working on making a cleric centered around lightning and similar things. Ideally you want Master Thrower as soon as possible (i. As for details for people to run on, starting level will be 4 and stats are as follows: STR 14 DEX 17 (+1 at 4) CON 15 INT 16 WIS 13 CHA 13. Gloves of Endless Javelins is arguable, because it does never run out, but the javelins disappear and so you can't like, pile them up or whatever you want to do with. Wand of stoneskin (10 charges) P284. 5 rogue. Hey guys, I've read thru Manual of Planes/Interwebs and couldn't get a concrete answer. Other temporary bust consistently identical weapons as made by magical means, such as with a Gauntlet of Infinite Blades or with Gloves of Endless Javelins can also be designated as a Chosen Weapon. 2015-04-20, 01:57 AM. What's the character you're looking to equip? What does this character need to have, and what will help him do whatever he's built to do? Anything that appears on MIC p234 should be added to another item of the appropriate slot, as it's the same price as having a separate item of that effect but without taking its own item slot. Gloves of Endless Javelins Servant Horde ("Pick up any weapon I drop and put it back in my scabbard") Yup, there are ways to get around it. The Swift Ambusher build from the handbook seems like the easiest way to build this guy; but I've a question first; doesn't the CC 1 / Scout 3 / Rogue X build get a 20% xp penalty?. So Light armor, shield, and Javelin for the most part. Glove of Taarnahm the Vigilant - makes all thrown weapons have the returning ability This would allow me to have a variety of. I'm perferctly fine doing DMM: Persist Divine Power among other spells but no Nightstick abuse. The gloves allow you to create +1 javelins made of force as a free action. Stopped completely cold by things like Forceward. 5 Campaign. Before I search through both the books item by item does anyone know of any magic items that are offensive in nature? reserve feats are not in play so something that allows constant damage throughout the day preferable in a ranged touch style or aoeBlood storm blade nicely gets around the lots of weapon issue with thrown weapons. - You cannot shop Ethereal (eth) items. Price: 7,000 gp Item Level: 11th Body Slot: Hands Caster Level: 11th Aura: Faint; (DC 17) Evocation Activation: Free (command) Weight: — lb. The build. And no AoOs. The Gloves are a free action to use which is the best option for builds that throw multiple weapons. One is an arcane archer focused on single debuffing shots, one is a Wis-centric zen archer, and one focuses on Sighting Gloves for bonus damage. . Gloves of Endless Javelins MIC : Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two-weapon full attack. Level 4 costs: 100,000 for ring of wizardry. Here with a problem that needs to be resolved pretty fast. Lightning Ricochet is an amped up version of the returning weapon property where the "return" is instant instead of. I've got gloves of holding for 2 but am still running into problems with the other 34. More specifically, optimizing the Gloves of Endless Javelins (MIC page 194). True the bracers use your swift action and the. View Full Version : Javelin Melee/Ranged build help [3. 4. I have great wis and cha scores. A creature entering that square would get attacked by the caltrops as normal, and since he's being attacked in a square with unstable footing, per the Balance rules he's considered flat-footed on the caltrops attack. Combining the following stuff.